![]() ![]() ![]() The difference is that if a Fleshpound runs straight into your team, if you run away for a bit without dying, it'll calm down again and you can survive, unlike the Scrake who will relentlessly murder you. The thing is that it's so easy to cancel their rage by running away long enough and losing line of sight that you can pretty much kite them just like Scrakes. Theoretically, the fact that Fleshpounds enrage on their own is probably supposed to make them more of a threat, because it means you can't just kite them. Because they never stop, they can wreck your team very quickly. 2 RPGs to the head will also kill a scrake. Scrakes enrage after taking damage, which means they can be somewhat easily kited if you avoid shooting them, but they never stop. 1 magnum shot the head followed by an RPG to the head will kill a scrake. ![]() Both seem to deal similar amounts of damage (except you can circle-strafe Scrakes, which I honestly hope they don't keep in the game, it feels kind of stupid and makes the much less reliable parrying mechanic useless by comparison) and eat similar amounts of bullets (which seems odd, Fleshpounds were much tankier relative to Scrakes in KF1, weren't they?). The British Government has tasked Horzine Biotech with creating a super soldier. A Female Fleshpound, she isnt simply a a reskin, she has custom behavour and values to set her apart from the Fleshpound. I think that the issue with Scrakes is the way their damage and HP combines with the way they rage. 6 Fighting Back 7 End of the Line 8 Navigation Ground Zero London, in the near future. ![]()
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